Kingdom Activities
Different values: 49
=====================================
object {Kingdom Activities}
    _id : string {Kingdom Activities._id} (all different values)
    folder : string {Kingdom Activities.folder} (same value: qKH7pfUGMDUg9obT)
    img : string {Kingdom Activities.img} (same value: systems/pf2e/icons/default-icons/campaignFeature.svg)
    name : string {Kingdom Activities.name} (all different values)
    system : object {Kingdom Activities.system}
        actionType : object {Kingdom Activities.system.actionType}
            value : string {Kingdom Activities.system.actionType.value} (same value: passive)
        actions : object {Kingdom Activities.system.actions}
            [value] : mixed
        campaign : string {Kingdom Activities.system.campaign} (same value: kingmaker)
        category : string {Kingdom Activities.system.category} (same value: kingdom-activity)
        description : object {Kingdom Activities.system.description}
            value : string {Kingdom Activities.system.description.value} (all different values)
        [location] : mixed
        prerequisites : object {Kingdom Activities.system.prerequisites}
            value : array<> {Kingdom Activities.system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Kingdom Activities.system.publication}
            license : string {Kingdom Activities.system.publication.license} (same value: OGL)
            remaster : boolean {Kingdom Activities.system.publication.remaster} (same value: False)
            title : string {Kingdom Activities.system.publication.title} (same value: Pathfinder Kingmaker)
        [requirements] : object {Kingdom Activities.system.requirements}
            value : string {Kingdom Activities.system.requirements.value} (same value: )
        rules : ###FoundryRulesObject###
        traits : object {Kingdom Activities.system.traits}
            rarity : string {Kingdom Activities.system.traits.rarity} (same value: common)
            value : array<string> {Kingdom Activities.system.traits.value}
                Length: min=2 max=3
                Value type: string {Kingdom Activities.system.traits.value.[]} (8 different values)
                    downtime (x49)
                    region (x12)
                    civic (x2)
                    leadership (x22)
                    commerce (x5)
                    fortune (x2)
                    army (x7)
                    upkeep (x1)
        [trigger] : object {Kingdom Activities.system.trigger}
            value : string {Kingdom Activities.system.trigger.value} (same value: )
    type : string {Kingdom Activities.type} (same value: campaignFeature)